Image - 2026-11-06 12:52
Art style: 3D Pixar. Средний план. Катя стоит на улице перед витриной кафе. Сквозь стекло она видит Макса, который смеется и нежно гладит по руке ту же самую женщину. Отражение Кати в стекле кажется хрупким и прозрачным. Ночной город мерцает неоновыми огнями, создавая динамичный, но холодный фон. Палитра состоит из ярких пятен рекламы на фоне глубокой темноты. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Макс: the entire figure of Max and centered — a charming but unreliable young man in his mid-twenties, lean and slightly slouched with a restless, shifty gaze that never quite settles. He has a fair complexion with warm undertones, an oval face, high cheekbones, a sharp nose and a crooked, half-apologetic smirk. His dark brown hair is tousled and styled up at the front, with light stubble along his jaw. He wears a fitted olive-green bomber jacket over a plain white t-shirt, slim dark jeans, and scuffed white low-top sneakers. His hands fidget — one tucked in a pocket, the other half-raised. He stands in a cozy, warmly lit apartment doorway, soft evening light, potted plants nearby, posture leaning casually, eyes glancing sideways with guilty charm. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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