Image - 2026-11-06 13:31
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — MIRA, a young woman in her mid-twenties, the digitally reconstructed twin sister of the hacker Sasha, existing only as an image on screens. Oval face with high cheekbones, pale luminous skin, large grey-green eyes with a faintly uncanny steadiness, thin dark eyebrows, soft serious mouth. Straight dark-chestnut hair cut to the collarbone, parted slightly off-center. Slender build, upright calm posture, arms relaxed at her sides, one hand half-raised as if reaching toward the viewer through glass. She wears a plain charcoal long-sleeved top, slim dark trousers, and simple grey canvas sneakers. Subtle flickering scanlines and faint fragmented pixel-glitch edges ripple along her outline and fingertips. Setting: a dim room filled with monitors, cold blue screen-glow washing over her from front. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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