Image - 2026-11-05 13:15
Art style: 3D Pixar. Ева lying in the near foreground. Ева is lying on кровать in the near foreground in the midground. Head in three-quarter turn to screen-right. Eyes on отметка прочтения на экране. Держит телефон и не касается клавиатуры. Застывшая, напряжённая. Ева wears домашний повседневный образ. Close-up from a high angle, 9:16. План меняет размер относительно предыдущего, сохраняя ту же ночную ситуацию. Key light голубой свет телефона, узкий и холодный, остальная спальня почти тёмная. Focus: появление индикатора печати после прочитанного вопроса. Dominant palette: холодный синий, тёмно-серый, чёрный. SPATIAL LOCK: экран расположен между лицом Евы и камерой. GAZE LOCK: Ева head in three-quarter turn to screen-right eyes on отметка прочтения на экране. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Ева: Eva, a fictional teenage girl of about sixteen, fair skin with a faint natural flush, large expressive hazel eyes that look hopeful yet quietly anxious, soft rounded face, light freckles across the nose. She has long wavy chestnut-brown hair falling past her shoulders, a few strands tucked behind one ear. Slim, slightly delicate build. She wears an oversized cream knit sweater over a pleated denim skirt, thin crossbody bag, and white low sneakers. Her posture is gently closed — arms loosely hugging herself, one shoulder slightly raised, a small uncertain smile that doesn't fully reach her eyes. She stands in a soft-lit evening city street with glowing shop windows and blurred passers-by behind her. No text, no watermark. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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