Image - 2026-11-05 09:58
Art style: 3D Cartoon. Full-length view, the entire figure visible from head to feet, standing upright and centered — Gumer, a modest hardworking repair-builder in his late thirties. A warm, sincere man of Tatar appearance with a square, friendly face, sun-warmed olive skin, soft laugh-lines, dark attentive eyes with a gentle honest gaze, thick dark eyebrows, and short slightly tousled black hair with faint grey at the temples; light stubble on a strong jaw. Sturdy, average build with broad shoulders. He wears a faded dusty-blue denim work coverall over a honey-coloured plaid shirt, sleeves rolled up on muscular forearms, a canvas tool belt at his waist, a folded cloth in one pocket, and scuffed terracotta-brown leather work boots lightly dusted with plaster. He stands quietly, one hand loosely holding a trowel. Setting: an empty school corridor with scaffolding, a stepladder, plaster sacks, warm window light and floating dust motes. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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