Image - 2026-11-02 13:33
Art style: Anime. Artem_0 standing in the near foreground. Artem_0 is standing on floor in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head in right profile. Eyes on screen_right. Пишет маркером на доске. Одержимое вдохновение. Glass_board_1 sits further back in the frame in the foreground. Medium shot at eye level, 9:16. Динамичный план, передающий интеллектуальный штурм. Key light left, soft. Focus: маркер в руке. Dominant palette: amber, cream, deep black. SPATIAL LOCK: Артем стоит вплотную к доске. GAZE LOCK: artem_0 head in right profile eyes on screen_right. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: 2D anime cartoon animation — cel-shaded illustration, bold clean black outlines, flat anime shading, hand-drawn anime look with anime facial features and stylised non-realistic rendering of objects, food and environments. NOT photorealistic, NOT live-action, NOT a 3D render, NOT real footage. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Артем: Artem, a 22-year-old guy, lean and slightly wiry build, average height, pale fair skin with faint shadows under tired but determined dark-brown eyes. Messy short dark-brown hair sticking up, light stubble on his jaw, sharp cheekbones, a stubborn set to his mouth. He wears a wrinkled grey hoodie over a plain black T-shirt, slim dark jeans with a worn knee, and scuffed white low-top sneakers. A lanyard with a lens cap dangles from his neck; he grips a small vlogging camera in one hand, red record light on, the other hand clenched in a resolute fist. He stands in a cramped dim bedroom-studio: a ring light, cluttered desk, sticky notes on the wall behind, late-night glow. Exhausted but fiercely hopeful expression, facing the camera head-on. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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