Image - 2026-11-02 13:24
Art style: Pixar-like 3D. Даня walking in the middle ground. Даня is walking on floor in the middle ground in the midground. Torso facing away from camera. Head facing away from camera. Eyes on away. In pockets. Determined. Даня wears school uniform. Wide shot at eye level, 9:16. Horizon mid. Vertical 9:16 framing. Foreground: asphalt. Midground: Даня under lamp. Background: dark schoolyard. Key light top, harsh. Sharp. Focus: Даня. Dominant palette: black, yellow, gray. GAZE LOCK: Даня head facing away from camera eyes on away. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Stylized cinematic 3D, expressive animated characters, soft rounded forms, polished materials, warm cinematic lighting, charming facial expressions, high-end animated film look. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Даня: Danya, a seventeen-year-old high-school boy, lean and a bit taller than average, slightly slouched teenage posture. He has a warm light complexion, tousled dark-brown hair swept messily to one side, expressive brown eyes, straight brows, and a faint uncertain half-smile that mixes charm with hidden guilt. He wears an open dark-grey zip hoodie over a plain white tee, slim fitted dark jeans, and scuffed white low-top sneakers; a phone peeks from his hoodie pocket, a canvas backpack slung over one shoulder. He stands in a sunlit school corridor lined with lockers and tall windows, one hand rubbing the back of his neck, looking off to the side as if waiting for someone, youthful and conflicted. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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