Image - 2026-11-01 15:39
Art style: 3D Cartoon. Крупный план лица Тренера, когда он произносит свою речь. Его глаза светятся искренним восторгом и гордостью за команду. Мимика живая и эмоциональная. Фон размыт, видны очертания футбольного зала с воротами и сеткой. Освещение направленное, мягко подчеркивающее черты лица и блеск в глазах. Цветовая палитра теплая, создающая атмосферу доверия и единства. Настроение вдохновляющее и мощное. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Тренер: centered — a fictional futsal coach in his early forties, a tall solidly-built man roughly 1.85m with broad shoulders and a confident upright stance. Fair-to-medium skin weathered by northern cold, short dark hair greying at the temples, a neatly trimmed dark beard, warm attentive eyes and strong jaw with a mix of sternness and encouragement. He wears a dark navy padded coach's winter jacket with a team crest on the chest, over a grey hoodie, charcoal track trousers with a thin side stripe, and clean indoor futsal shoes with flat soles. A whistle on a cord rests at his collar; a knitted beanie is tucked in one hand. Light frosty breath, arms slightly open in a welcoming gesture, standing in a snowy Novy Urengoy sports-complex entrance at dusk. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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