Image - 2026-11-01 15:36
Art style: 3D Cartoon. Full-length view, the entire figure visible from head to feet, standing upright and centered — Jamal, a ten-year-old boy of Caucasus (North-Caucasian) heritage, lean, agile and wiry with light-athletic build. Warm olive skin, dark almond-shaped lively brown eyes, thick dark eyebrows, a small straight nose and a bright confident grin. Thick glossy black hair, slightly wavy, with a short textured fringe. He wears a bright padded winter jacket in red and orange over a dark football tracksuit, warm gloves tucked in a pocket, and indoor futsal shoes (red with white soles) laced tight. A thin scarf hangs loose at his neck. Faint frosty breath in the cold air. Confident, playful stance — ball balanced under one foot, head up, mid-smile. Behind him a snowy Novy Urengoy street at dusk under soft street lamps, northern buildings and deep snow. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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