Image - 2026-11-01 13:44
Art style: Pixar-like 3D. Алексей sitting further back in the frame. Алексей is sitting on chair further back in the frame in the background. Torso facing away from camera. Head turned screen-right. Eyes on monitor. Still. Blank. Алексей wears casual. Wide shot from a high angle, 9:16. Horizon middle. Vertical framing. Foreground: empty chair. Midground: desk. Background: window. Key light side, diffuse. Soft. Focus: emptiness. Dominant palette: pale gray, cool white. GAZE LOCK: Алексей head turned screen-right eyes on monitor. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Stylized cinematic 3D, expressive animated characters, soft rounded forms, polished materials, warm cinematic lighting, charming facial expressions, high-end animated film look. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Алексей: . Aleksey is a young man in his mid-twenties, slim with slightly hunched gamer posture and a bit of a slouch. Pale skin from little sunlight, mild dark circles under tired hazel eyes behind black-framed glasses, faint stubble on a narrow jaw, messy dark-brown hair sticking up on one side. He wears an oversized charcoal hoodie with a faded game logo, baggy grey sweatpants, white tube socks and worn black house slippers. A pair of large gaming headphones hangs around his neck, and he loosely grips a wireless controller in one hand, half-ignoring a phone buzzing in his pocket. His expression is distracted and absorbed, eyes glancing sideways toward an unseen screen. Setting: a dim cluttered bedroom-gaming den with a glowing monitor, tangled cables, energy-drink cans and a messy unmade bed. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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