Image - 2026-10-29 20:23
Art style: Pixar-like 3D. Char_2 walking in the centre of frame; char_3 walking in the screen-right third; char_0 walking in the screen-left third. Char_2 is walking on ground in the centre of frame in the midground. Torso facing camera. Head in three-quarter turn to screen-right. Eyes on char_3. Holding char_3's hand. Happy, relaxed. Partially behind none. Char_3 is walking on ground in the screen-right third in the midground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on char_2. Holding char_2's hand. Laughing. Partially behind none. Char_0 is walking on ground in the screen-left third in the background. Torso facing camera. Head facing camera. Eyes on char_2. In pockets. Smug, knowing smile. Partially behind char_2. Wide shot at eye level, 16:9. Horizon level. Static wide shot, subjects walk past. Foreground: pavement. Midground: group of friends walking. Background: city street with neon signs. Key light top, street_lamp_glow. Soft. Focus: char_0. Dominant palette: warm yellow, deep blue twilight, neon accents. SPATIAL LOCK: char_0 is further back in the group, watching them. GAZE LOCK: char_2 head in three-quarter turn to screen-right eyes on char_3; char_3 head in three-quarter turn to screen-left eyes on char_2; char_0 head facing camera eyes on char_2. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Stylized cinematic 3D, expressive animated characters, soft rounded forms, polished materials, warm cinematic lighting, charming facial expressions, high-end animated film look. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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