Image - 2026-09-20 06:36
Art style: Cyberpunk. Marusya lying in the middle ground. Marusya is lying on floor in the middle ground in the foreground. Torso facing away from camera. Head in right profile. Eyes on floor. Open. Unconscious. Marusya wears light gray jacket. Medium shot from a low angle, 9:16. Vertical upright. Key light side, dim. Focus: fallen figure. Dominant palette: cold gray. GAZE LOCK: marusya head in right profile eyes on floor. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cyberpunk" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cyberpunk". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cyberpunk" idiom, not in any other medium. Character appearance reference (MUST match exactly): - Маруся: Девочка четырнадцати лет, стройная фигура среднего роста, светлая кожа, серо-зелёные глаза, каштановые волосы до плеч слегка растрёпанные, живое подростковое лицо без макияжа, брови напряжены, губы приоткрыты, плечи подняты, локти прижаты, пальцы ищут опору, усталый взгляд, светло-серая куртка, тёмно-синяя футболка, тёмные брюки, светлые кроссовки, прозрачный пластырь на левом запястье, часы на правом, рюкзак за плечами Reference images context (match the visual style and elements from these): - marusa_charakter_1.png (general): use as visual reference for setting, objects, and atmosphere - andrei_gumelev.png (general): use as visual reference for setting, objects, and atmosphere - farnacy_man.png (general): use as visual reference for setting, objects, and atmosphere - nestor.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_adrenalin.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_1.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_2.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_3.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_4.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_5.png (general): use as visual reference for setting, objects, and atmosphere
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