{ "title": "Scene 2: Marta Vergil → Nero", "prompt": "Hyper-realistic cinematic in-game world...
{ "title": "Scene 2: Marta Vergil → Nero", "prompt": "Hyper-realistic cinematic in-game world, moonlit gothic city with spectral mist. Marta stands as Vergil (blue high-collar coat, katana in hand, poised stance, long black curly hair, behel and goatee). Subtle micro-movements: blade draws, coat and hair flow naturally.\n\nOver 6 seconds, she transforms into Marta as Nero (red short coat, glowing mystic gauntlet, ornate revolver in right hand, long black curly hair, behel and goatee visible). Forearm gauntlet pulses blue energy, pose and expression transition fluidly, ambient lighting changes from cool blue to mix of red ember and blue energy glow.\n\nCamera: low-angle 360-degree orbit around full body, feet visible; torso-to-knee diagonal tilt for dynamic pose; smooth parallax with foreground debris and distant spires. Cinematic, epic, lifelike motion.", "parameters": "--ar 9:16 --v 6.0 --style raw --q 2 --fps 24 --duration 6s --motion smooth" }
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