{ "title": "Scene 1: Marta Dante → Vergil", "prompt": "Hyper-realistic cinematic in-game worl...
{ "title": "Scene 1: Marta Dante → Vergil", "prompt": "Hyper-realistic cinematic in-game world, Gothic urban ruins illuminated by red and blue rim lights, faint embers floating. Marta stands heroically as Dante (red leather coat, Rebellion sword on shoulder, twin pistols holstered, long black curly hair flowing, metal braces and thin goatee visible). Subtle micro-movements: sword swings, pistol twitches, coat fluttering naturally in infernal wind.\n\nOver 6 seconds, she transforms seamlessly into Marta as Vergil (blue high-collar coat, katana in hand, poised stance, long black curly hair, behel and goatee visible). Sword draws and posture shifts fluidly, coat flows, ambient lighting transitions from red-dominant to cold blue rimlight, embers dissipate into spectral mist. Pose and expression remain lifelike, fully animated.\n\nCamera: low-angle 360-degree orbit around full body, feet visible, 3/4 perspective; diagonal 45° side-down tilt for dynamic action; smooth parallax with foreground debris and background gothic structures. Cinematic, epic, vibrant, fluid motion.", "parameters": "--ar 9:16 --v 6.0 --style raw --q 2 --fps 24 --duration 6s --motion smooth" }
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